belogbrashadow2.gif (14720 bytes)

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Hair It Is!

Having trouble finding a good texture for hair on your poser figures. How-about using hair? REAL hair.

Convince your wife, daughter, son, neighbor, anybody with a good set of locks to let you snap a picture of the back of their hair. Scan the picture, crop and save an image thats got just hair. No bald spots, crowns etc....just the hair. Resize the new image to around 400 pixels square.(not critical)

Here's  what I came up with (thanks to my wife's indulgance)..........

kelhair1.jpg (23927 bytes)

Insert your hair model in bryce, select "M" for material editor.

haircap1.jpg (22532 bytes)

Click on the 'A' column by diffuse. Then click on the circled button above. This will load the picture editor.

haircap2.jpg (25120 bytes)

Following the numbers above. #1 click on load and select the tiff file you created previously. Once it loads and is showing in the first box, click #2 copy, then click #3 paste in the second box. This will load the composite image in the third box. Click #4 to return to the materials lab

haircap3.jpg (23979 bytes)

Now click on column 'B' in the bump map row. Repeat the above procedure to load your image in the 'B' selection box.

Once all these steps have been completed, click on the lower right hand check mark to apply your texture.

kelhair.jpg (8650 bytes)kelhair2.jpg (9832 bytes)kelhair3.jpg (12662 bytes)

Here's the image pasted onto our model femhair8. Not bad huh, beats using rock textures I think. Give it a try with people with different hair colors/styles.

Hope you enjoyed this tutorial. Don't forget to experiment with other textures while you have film in your camera. Grass, the dog's fur, roofing shingles the world is full of texture, all you have to do is take it's picture.

Ed

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